#ifndef INTRO_STATE_H
#define INTRO_STATE_H

class Texture;

#include "State.h"

class IntroState:public State
{
private:
	Texture* background;
	float waitNextState;

public:
	IntroState();
	void Init();
	void Update();
	void Render();
	void TouchDown(int x, int y);
	~IntroState();
};

#endif